This is Tabur. I hate this sign square so much... (LIVE GOSHDARNIT)It fills me with unfathomable rage. I was trying to beat your high score but only ended up with an 801 D:. The sound effects were really satisfying and the gameplay is super unique. The hitboxes would feel a lot fairer if they gave you a little bit more room. I'm not sure how the block generation is done, but it does feel like they can be placed on random y positions within a certain threshold, which can make some sections randomly super difficult, or others randomly super hard, with can create interesting pacing but makes trying to get a high score infuriating sometimes. Overall, a fun little game that will make your blood boil hotter than heck itself.
Haha thanks for playing Tabur. I 10000% agree with you on adjusting the hitboxes to make it feel more fair, there are lots of moments where it feels like you should've cleared an obstacle, where instead you are met with death (I will update this soon). Also, the block generation is very simple. The blocks are just placed at a range of random y positions lol, and having a threshold for the generation would make for a more even and spread out set of obstacles so that there are no sections that leave feeling trapped for too long. Tysm for the feedback!!!
Hey, this is Jacob! I will admit, at first I didn't like the mechanics, but it really grew on me. Eventually, it became really satisfying to time the sine swap at just the right time. I really like how well polished the game is, especially the you died menu, as I was there very frequently. I was trying to beat the high score in your screen shot, but I didn't even come close. My best was 629.
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This is Tabur. I hate this sign square so much... (LIVE GOSHDARNIT)It fills me with unfathomable rage. I was trying to beat your high score but only ended up with an 801 D:. The sound effects were really satisfying and the gameplay is super unique. The hitboxes would feel a lot fairer if they gave you a little bit more room. I'm not sure how the block generation is done, but it does feel like they can be placed on random y positions within a certain threshold, which can make some sections randomly super difficult, or others randomly super hard, with can create interesting pacing but makes trying to get a high score infuriating sometimes. Overall, a fun little game that will make your blood boil hotter than heck itself.
Haha thanks for playing Tabur. I 10000% agree with you on adjusting the hitboxes to make it feel more fair, there are lots of moments where it feels like you should've cleared an obstacle, where instead you are met with death (I will update this soon). Also, the block generation is very simple. The blocks are just placed at a range of random y positions lol, and having a threshold for the generation would make for a more even and spread out set of obstacles so that there are no sections that leave feeling trapped for too long. Tysm for the feedback!!!
Hey, this is Jacob! I will admit, at first I didn't like the mechanics, but it really grew on me. Eventually, it became really satisfying to time the sine swap at just the right time. I really like how well polished the game is, especially the you died menu, as I was there very frequently. I was trying to beat the high score in your screen shot, but I didn't even come close. My best was 629.
Thanks Jacob, I'm glad you were able to get a feel for the mechanics and enjoy the game!